Good potions are night owl potion, invisibility potion, and swiftness potion This class should try using guerilla tactics while using invisibility potion. There weapons should include the murmasa, and shurukin or Poison throwing knives, and of course a ninja vanity is a great addon. There accessories should include Hermes boots, band of regeneration, and a feral claw. The next class, the ninja, should have a set of shadow armor. The should, if venturing out into enemy territory, simply go as fast as they can to figure it out while using invisibility potion. Their weapons arn’t important, though u need some, including a pick and a axe and a magic mirror. There armor should be a shadow set, and their accessories should include a cloud in a bottle, rocket boots, shiny red balloon, lucky horse shoe, and Hermes boots. Good potions include archer potion and iron skin potion This class should try to hang back and fire away from afar. We are after all a ranged class with a marksmen. You should also have a melee, but don’t sacrifice speed for strength. If you get a molten bow, make all your arrows normal to fully utilize the flame aspect. There weapons should include a gun of some kind, preferably a phoenix blaster and a minishark, and the highest tier bow u can get. There accessories should include a band of regeneration, and some navigational assist such as rocket boots or a cloud in a bottle. The next class, The marksmen, should have a set of necro armor. Good potions to use are magic regeneration potions and magic power potions. Therefore should keep a large stack of health potions. This class has very high mana and has diverse combat styles, but low defense. There weapons should include a demon scythe, a magic missle/flamelash, and a starfury. There accessories should include band of star power and band of regeneration. The next class, the caster, should have a set of jungle armor, but due to the difficulty of getting these meteor armor should be considered. Potions should include ironskin potion and battle potion. These people have very high offense and defense, and this should be taken advantage of. They should have a flail of some kind, a broad sword and/or a short sword. There armor should be a magma set, and accessories should include feral claws, obsidian skull, and cobalt shield. The next class, the fighter, will strive for close combat and brutaly hitting anything. This person has gameplay, potions, and everything else completely based on the user. His accessories are not at all controlled by his class, and they should have a bow, melee, pick and axe.(all classes should have these as they are what starts a terrarian and therefore are the base gameplay.) These are a balanced class who are even in every aspect. These provide a good boost but with no drawbacks. Their armor consists of Magma set or a shadow set. With this guide, you can make a character based on a class system who takes full advantage of boosting items. The map was inspired by whatupmacuz' OP player.Welcome to the terraria character build! In terraria, there are stat boosting items, but these only give a small boost in one area. All Bosses, invasions have downed (the world is beated). Has nothing (no builds, traps, farms, etc). Other Classes: Builder, Engineer, Fisherman, Miner. + Accessories: Critical (higher critical chance, lower magic damage), Damage (higher magic damage, lower critical chance). + Post-Moon Lord magic weapons with best modifier. + Accessories: Archer (average def, high damage), Gunner (average def, 100% critical chance). + Post-Moon Lord range weapons with best modifier. + Accessories: Defense (higher def), Damage (higher damage). + Post-Moon Lord summon weapons with best modifier. + Accessories: Tank (over 100 def), Fighter (higher damage). + Post-Moon Lord melee weapons with best modifier. The world is beated, all bosses, invasions have downed. So as the title says, in this map we have eight OP-ed classes: a warrior, a sorcerer, a ranger, a summoner, a miner, a fisherman, a builder and an engineer.
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